Magic Sort level guide
Magic Sort Level 291 Walkthrough
Magic Sort Level 291 is a two-tier, ten-bottle "?" cap release finale where the chokepoint is not the bottom-row empties but the six tan "?" caps that hide one extra color segment each — five on the top row plus one on the B3 yellow bottle. Pour the matching color onto each cap to pop it, route the released color onto a clean buffer, and only after every cap is cracked do you top off the ten lanes so all bottles end on a single color. The green and yellow caps need duplicate-color pours from their neighbors, the red cap on T1 needs the B1 red(1), and the B3 yellow cap is the single deadliest trap on the board.
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How to Solve Magic Sort Level 291 — Full Solution
- Tap B4 and B5 as scratch flasks, then pour the yellow top of T1 into B4 to start a yellow lane.
- Pour the green top of T2 onto T3 — T2's "?" cap pops and the released hidden color drops into T2. Route that released color onto the B5 flask.
- Pour the green top of T3 onto T2 to merge the green lane, then pour the red top of B1 onto T1's "?" cap so the red cap pops and the hidden red drops onto T1 — route that released red onto the B5 flask next to the previous release.
- Pour the yellow top of B2 onto B4 to merge the yellow lanes, then pour the red now sitting on T1 onto B2 to start a red lane. Route the yellow that just exposed under B2's red onto B1 to start a fresh buffer.
- Tap the B3 yellow cap by pouring yellow onto it from B4, then route the released non-yellow color onto the B1 flask immediately — do not let it sit on B3 or it strands itself under a yellow stack.
- Tap the T4 purple cap by pouring purple onto it from B1, and the released hidden color drops onto T4. Route that released color onto B2 so it has a clean home, then walk the purple from T4 onto the matching purple base and top off the lane.
- Tap the T5 brown cap by pouring brown onto it once red is fully banked on B2, and the final cap pops — route that released color onto B3, then top off brown so T5 becomes a single brown(4).
- Top off yellow, green, red, purple, brown, pink, orange, gray and blue across the ten bottles so every bottle ends on a single color with no "?" caps and no mixed segments left.
Colors in this level:
Yellow, Green, Purple, Brown, Red, Orange, Pink, Gray, Blue
Common Mistakes to Avoid
- Pouring a non-matching color onto a "?" cap (red onto the T2 green cap, brown onto the T4 purple cap), which seals the cap shut and locks the hidden segment under it for the rest of the run.
- Walking red, orange or gray into B3 thinking it is a clean yellow(4) lane, which seals the B3 yellow cap and buries that color under a yellow stack with no path back.
- Forgetting to tap B4 and B5 as scratch flasks on move one, so the first released "?" cap color has no clean home and strands itself on a non-matching base.
Quick Tips for Magic Sort Level 291 (spoiler-free)
- Crack the T2 green cap and the T1 yellow cap first because T3 green and the B1 red(1) are the only duplicate-color triggers on the board — waste them on a non-matching pour and the matching cap is sealed for the rest of the run.
- Tap B4 and B5 as scratch flasks on move one so every released "?" cap color has a clean home the moment it pops, or the released color strands itself on a non-matching base.
- The B3 yellow cap is the only cap on the bottom row and it sits on what looks like a full yellow(4) bottle — do not walk red, orange or gray into B3 or the cap seals shut and that color is buried under a yellow stack with no path back.
Board notes 5 details
- Layout
- A two-tier, five-column board of ten bottle positions with no locks, wraps, frozen tiles or wooden boxes. The top row is five full single-color bottles, each wearing a small tan "?" cap perched on its lip — yellow at T1, green at T2, a duplicate green at T3, purple at T4 and brown at T5. The bottom row is one red(1) at B1, one red(1) + yellow(1) at B2, a full yellow(4) at B3 (also wearing a "?" cap on top), and two completely empty slots at B4 and B5. Every top-row bottle and the B3 yellow bottle carries a "?" cap, so what looks like a tidy color is actually a three- or four-segment stack with one extra hidden segment waiting under its cap.
- Goal
- Crack all six "?" caps in the right order and route every released hidden color onto a fresh buffer before the next cap is touched. The green cap on T2 and the yellow cap on T1 need duplicate-color pours from their neighbor bottles, the red cap on T1 needs the B1 red(1) trigger, the purple cap on T4 needs a purple pour, the brown cap on T5 needs a brown pour, and the B3 yellow cap is the trickiest because B3 already looks like a full yellow(4) bottle — pop it last with yellow, then route the released non-yellow color straight onto a clean flask.
- Opening
- Tap B4 and B5 as scratch flasks, then pour the yellow top of T1 into B4 to start a yellow lane. Pour the green top of T2 onto T3 — T2's "?" cap pops and the released hidden color drops into T2, so route that released color onto the B5 flask. Pour the green top of T3 onto T2 to merge the green lane, then pour the red top of B1 onto T1's "?" cap so the red cap pops and the hidden red drops onto T1 — route that released red onto the B5 flask next to the previous release.
- Danger Zone
- Pouring the wrong color onto a "?" cap seals it shut and the hidden segment is locked under the cap for the rest of the run — the cap will not pop on a foreign color. The B3 yellow cap is the single deadliest trap because B3 already looks like a full yellow(4) bottle: walk red, orange, gray or blue into B3 and the cap seals shut, burying that color under a yellow stack with no path back. The T1 yellow cap and the T2 green cap are the only caps that share their visible color with a neighbor (T3 green is the trigger for T2's cap), so use the duplicate to crack them — do not waste a non-matching top trying to pop a cap that needs its own exact color.
- Mechanics
- A six-cap "?" release finale on a two-tier 10-bottle board with no corks, no boxes, no magic bottles and no wraps. Every top-row bottle plus B3 on the bottom row wears a tan "?" cap that hides one extra color segment, and each cap only pops on its exact matching color. The chokepoint is cap order plus duplicate-color matching: the green and yellow caps need duplicate-color pours from their neighbors, the red cap on T1 needs the B1 red(1), the purple and brown caps need matching-color pours, and the B3 yellow cap needs yellow last so the released non-yellow color can land on a clean buffer. After every cap pops, route the released color onto a fresh buffer before the next cap is touched, then top off all ten bottles so they end on a single color.
Frequently Asked Questions
How do you start Magic Sort Level 291 with five "?" caps and only two genuine empties?
Tap B4 and B5 as scratch flasks on move one so every released "?" cap color has a clean home the moment its cap pops. Pour the yellow top of T1 into B4 to start a yellow lane, then pour the green top of T2 onto T3 to pop T2's cap, route the released color onto B5, and walk T3's green back onto T2 to merge the green lane.
Why is the B3 yellow cap the deadliest trap in Magic Sort Level 291?
B3 already looks like a full yellow(4) bottle, so most players treat it as a clean yellow lane and walk red, orange or gray into it. The bottle actually wears a "?" cap, so the foreign color seals the cap shut and buries itself under a yellow stack with no path back. Crack the B3 cap last with yellow, then immediately route the released non-yellow color onto a fresh buffer, then come back to B3 with the now- cleared yellow stack.