Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 361 Walkthrough
Level 361 opens with only the top half in play: a cyan hopper, a green outlet under a glass cap marked 10, and a striped shutter marked 5. Every receiver you clear knocks one off each number on the board, so the shutter lifts after five clears, the key opens a cyan padlock, and the last two seals (a glass cap on the blue pipe and a purple bar on the red pipe) only break with about 20 seconds left on a 3:30 timer.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Sand Blocks Level 361 — Full Solution
- At about 3:30 on the timer, the cyan bar under the top-right hopper fills and clears. The green cap drops to 9 and the shutter to 4.
- From about 3:29 to 3:24, feed small yellow and cyan pieces under the cyan hopper one after another. Each clear lowers the green cap and the shutter together, down to 6 and 1.
- At about 3:22, another cyan bar fills to 100% under the hopper, and the shutter reaches zero and lifts. The lower half appears: the yellow side tank on the left, the chest marked 3 in its gold pocket, the ice blocks marked 4, the blue-pipe cap at 15, and the hammer receiver along the bottom.
- At about 3:01, a small yellow piece dropped next to the yellow side tank fills. Two clears land together, so the green cap falls to 3, the ice to 2 and the blue-pipe cap to 13. At about 2:58 the next clear brings them to 2, 1 and 12.
- At about 2:52, the ice breaks and frees a red bar and a cyan bar on the lower left. The green cap is now at 1 and the blue-pipe cap at 11.
- Between about 2:39 and 2:22, bring the key receiver down from the upper right, through the gap beside the pocket, into the left column next to the yellow tank.
- At about 2:21 the key receiver fills with yellow and clears. At about 2:20 the key flies to the padlock and opens the cyan bar, and the same clear breaks the green cap so green sand starts to flow. The blue-pipe cap drops to 10.
- From about 2:13 to 2:06, send the unlocked cyan bar and the other cyan pieces under the cyan hopper. The blue-pipe cap goes down to 8.
- At about 1:51, drop the green L under the green outlet. It is full by 1:50 and the blue-pipe cap reads 6. A yellow bar at the side tank follows at about 1:39, taking the cap to 5.
- At about 1:37 and 1:36, drag two pieces out of the chest. Its badge goes from 3 to 2 to 1. The last piece is out by about 1:32, and a cyan vertical under the hopper at about 1:34 takes the cap to 4. The cyan pipe now runs white.
- At about 1:20, the empty gold pocket releases a second group of receivers: a green L, a green bar, a red bar and a yellow L. At about 1:10, the yellow L empties the side tank and the blue-pipe cap drops to 3.
- At about 0:54 a green L fills under the green outlet, and a green bar follows at 0:52. The blue-pipe cap drops to 2 and then 1, and the green pipe runs dry.
- At about 0:22, park the hammer receiver under the hopper. At about 0:20 it clears, and on that clear the blue-pipe cap shatters and the purple bar on the red pipe breaks too. Blue sand pours in from the right and red fills the top-right hopper. Catch white in the grey receivers under the hopper and blue in the blue L on the right side between about 0:19 and 0:13.
- Finish the red: a red vertical is at 66% at about 0:07, and the green-rimmed red bar reaches 99% at about 0:05. Move that bar under the green outlet so it turns green, drop the blue square under the right pipe, and the board clears at about 0:03.
Colors in this level:
Cyan, Green, Blue, Red, Yellow, White
Common Mistakes to Avoid
- Blocking the gap beside the pocket with a blue bar or the grey L. The key receiver has no other way down to the yellow side tank, so the padlock never opens.
- Running out of receivers before the blue-pipe cap reaches zero. The red and blue sand stay sealed until then, so keep at least one cyan or white piece in hand for that clear.
- Treating the green-rimmed red bar as finished when it reads 100% red. It still has to take green, and this level ends with only about three seconds to spare.
Quick Tips for Sand Blocks Level 361 (quick clues)
- Count clears, not moves. The green cap, shutter, ice and the 15 on the blue pipe all drop together every time a receiver empties.
- Keep the column beside the gold pocket clear. It is the only route for the key receiver down to the yellow side tank.
- Save a cyan receiver, such as the one stamped with a hammer, for the moment the blue-pipe cap reads 1. That clear breaks the cap and the purple bar on the red pipe together.
- Leave the green-rimmed red bar for last. It fills with red and then needs a second pass under the green outlet.
Board notes 5 details
- Layout
- Portrait board. At the top, a green pipe feeds an outlet sealed by a glass cap marked 10, and a cyan pipe fills an open hopper in the top-right corner. A purple bar marked 1 blocks a red side pipe beside that hopper. The upper half holds blue bars, a small red block, a grey L, yellow smalls, a green L and a cyan bar locked by a padlock marked 1. Everything below is hidden under a purple shutter marked 5. Under the shutter are a yellow side tank fed from the left, a gold-framed pocket holding a red chest marked 3, a yellow receiver stamped with a key, a blue side pipe behind a glass cap marked 15, two ice blocks marked 4, a blue square, a tall yellow bar and a cyan receiver stamped with a hammer.
- Goal
- Clear every receiver before the timer runs out. The shutter, the green cap, the ice and the blue-pipe cap all fall one step per clear. The key receiver opens the padlock, the chest and pocket feed extra pieces, and the final blue and red sand stays sealed until the blue-pipe cap and the purple bar marked 1 both reach zero.
- Opening
- The cyan hopper does all the early work. The cyan bar under it clears at the very start, then small yellow and cyan pieces are shuffled under the hopper while the green cap drops 10, 9, 8 and the shutter drops 5, 4, 3. By about 3:22 on the timer the shutter reaches zero and lifts.
- Danger Zone
- The key receiver starts high on the right, and its yellow sand only comes from the side tank at the left edge of the lower half. It has to be walked across and down through the gap beside the pocket. If blue bars or the grey L are left in that gap, the padlock stays shut and the cyan receiver under it cannot be used.
- Mechanics
- A global clear counter: each clear lowers the green cap, the shutter, the ice and the blue-pipe cap together, and two clears at once drop them by two. The shutter lifts at zero to reveal the lower half. A key receiver opens a padlock marked 1. A chest marked 3 in a gold pocket gives out three pieces, and the emptied pocket later drops a second group of receivers. The purple bar marked 1 on the red pipe also counts down, but only reaches zero on the same clear that breaks the blue-pipe cap. A red bar with a green rim takes red first and then green.
Frequently Asked Questions
Why do the green cap, the shutter and the 15 all go down at the same time?
They share one counter. Every receiver that clears lowers each number on the board by one, and clearing two at once lowers them by two. There is no order in which they have to be drained.
How does the cyan padlock open?
Fill the yellow receiver stamped with a key at the yellow side tank on the left. When it clears, the key flies to the padlock by itself and the cyan bar underneath becomes usable.
When do the red and blue sand come in?
Only near the end. The blue side pipe sits behind a glass cap that starts at 15, and the red pipe is blocked by a purple bar marked 1. Both give way on the same clear, when the hammer-stamped cyan receiver empties at about 0:20 on the timer.