Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 380 Walkthrough
Level 380 carries the game's Super Hard label on a seven-column board. An orange hopper under glass 3, a yellow chute under glass 7 and a shutter marked 7 all lose one per clear, so only the open blue hopper and later the orange one can start things. Lift the shutter at about 1:35, then work down two side glass caps (15 and 8) while a switching yellow-then-red chute and a four-piece dispenser finish the board.
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How to Solve Sand Blocks Level 380 — Full Solution
- At about 2:50 on the timer, let the blue bar under the blue hopper fill. It clears at once and the orange glass drops to 2, the yellow glass to 6 and the shutter to 6.
- Slide small blue squares under the blue hopper one after another. The counters read 1/5/5 at about 2:48 and the orange glass shatters at 2:47, with the yellow glass and shutter at 4.
- Drag a small orange next to the orange hopper; it clears around 2:32 (shutter 3). Then the orange vertical in c1 fills and clears at about 2:30, leaving the shutter and yellow glass at 2.
- Rearrange the greens, yellows and whites so the long orange bar can reach the top row beside the hopper. It starts filling at about 1:57 and its clear drops both counters to 1 at 1:56.
- Clear the way down c7 and drop a blue vertical under the blue hopper. It hits 100% at about 1:35; the yellow glass breaks and the shutter lifts.
- Move the yellow L under the yellow chute. It fills from 11% to 82% at 1:32-1:31 and clears, taking the side caps from 15/8 to 14/7 and knocking the outer sections off the star bar.
- Work orange under the orange hopper and blue under the blue hopper: the caps read 12/5 at about 1:23 once the c1 orange vertical clears, 11/4 at 1:16 after a blue vertical, 10/3 at 1:11 and 9/2 at 1:01 after two small blues.
- Drag the yellow piece out of the dispenser; its badge drops from 4 to 3 by 0:59 and an orange piece shows inside. Park yellow bars around the middle for the chute.
- Put a yellow vertical under the c5 chute. It clears at about 0:38, the caps drop to 8/1 and the star bar bursts, opening the middle.
- Finish the yellow with the flat yellow bar in the middle row. Its clear breaks the right cap (the left one reads 7 at about 0:32), and white sand starts falling down the right side. The chute now pours red: fill the red verticals and bars one after another while the left cap counts 7, 6, 5 and 4 at 0:29.
- Catch the white sand on the right with the white squares (one is full at about 0:19) while the left cap reaches 1 at 0:24 and breaks at 0:18.
- Take the green pouring from the left with the green vertical and the big green L (100% at about 0:12), then fill the orange vertical and orange L under the orange hopper by 0:09.
- Drag the last dispenser pieces straight to their sources: blue under the blue hopper (100% at about 0:08), then white under the right-side pour. The white bar fills at 0:07 and the board is clear.
Colors in this level:
Blue, Orange, Yellow, Red, Green, White
Common Mistakes to Avoid
- Spending the opening shuffling pieces instead of clearing blues; the orange hopper stays glassed until three clears land.
- Losing half a minute at shutter 2 because no orange or blue receiver can reach its source.
- Using up the red or yellow chute without a matching receiver below it; the chute is the only yellow and red source on the board.
- Leaving the dispenser for last; its orange, blue and white pieces were still coming out with under ten seconds on the timer.
Quick Tips for Sand Blocks Level 380 (quick clues)
- Every clear counts toward every number on the board, so fast small clears under the blue hopper break the orange glass within four seconds.
- Orange sand spills sideways from its hopper into the top row, so a flat orange bar parked at c3-c4 in the top row catches it.
- Keep one yellow receiver ready under c5; when the yellow runs out the same chute pours red.
Board notes 5 details
- Layout
- Seven columns. The top row holds an orange hopper under glass 3 (c1-c2), a yellow chute under glass 7 (c5) and an open blue hopper (c6-c7). Below sit a white 2x2, a green L, a yellow L, reds, blues, oranges, a white L and small squares in four rows. A shutter marked 7 covers everything below. Behind it: a green pipe under glass 15 at the left edge, a white pipe under glass 8 at the right edge, a striped bar with a gold star across c2-c6 between them, and an orange dispenser with a red 4 badge at the bottom-left corner.
- Goal
- Seven clears break the yellow glass and lift the shutter together. After that the two side caps count down with every clear: the right one opens white sand after eight more, the left one opens green after fifteen. The last pieces are dispenser pieces, and the board clears with about 0:07 left.
- Opening
- The blue bar under the blue hopper clears at about 2:50 (caps 2/6, shutter 6), and two small blue squares follow by 2:47. That is the third clear, so the orange glass shatters and orange sand starts spilling right along the top row. A small orange and the orange vertical in c1 clear by about 2:30, leaving the shutter at 2.
- Danger Zone
- With the shutter at 2 and only orange and blue to work with, it took from about 2:29 to 1:57 of reshuffling to get the next receiver in place. The pieces you need sit under greens, yellows and whites that cannot fill yet, so line up the orange bar for the top row and a blue for c7 before the counter stalls.
- Mechanics
- Shared clear counter: the orange glass, the yellow glass, the shutter and later both side glass caps all drop by one on the same clears. The striped star bar lost its outer sections when the first lower clear landed and burst at the 0:38 clear. The yellow chute runs red after its yellow is spent. The dispenser's badge counts the pieces still inside: yellow, orange, blue, then white.
Frequently Asked Questions
Why do the glass numbers and the shutter drop together?
They share one clear counter. Every receiver that reaches 100% takes one off the orange glass, the yellow glass and the shutter, and later off both side caps.
What is the striped bar with the star?
An obstacle across the middle row. Its outer sections broke with the first clear after the shutter lifted, and the rest burst when the yellow vertical cleared at about 0:38.
What comes out of the orange box with the red 4?
It is a dispenser, not a receiver. It hands out a yellow, an orange, a blue and a white piece in that order, and the badge drops each time one is dragged out.
Where does the red sand come from?
The yellow chute at c5. Once its yellow is used up it pours red, from about 0:33 to 0:28.