Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 426 Walkthrough
Level 426 starts with a yellow 4 shutter, a central blue U counter at 30 and three row-one goal receivers marked 5. Use compact yellow, green, white and blue clears to open the lower board and reduce the U, reserve the long pink and green pieces for their side feeds, then use the real +5-second bonus to finish the top goals and final U phase around 0:14.
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How to Solve Sand Blocks Level 426 — Full Solution
- At 1:25, take the short yellow and green receivers nearest the left feed. Keep their anchors in C1-C3/R2-R5 so the feed can reach them without touching the central U.
- Clear the compact white square and short blue receiver around C4-C5/R4-R6. The U counter falls from 30 to 29 and then 28; wait for each settling animation before taking the next piece.
- Continue the upper clears until the counter is around 27 and the yellow shutter is close to opening. Do not drag the large blue U or the long pink vertical while the shutter still covers C1-C8/R13-R17.
- When the shutter opens around 1:18, move the white vertical from the right edge at C7-C8/R4-R7 into the newly open lower lane, then pull the short blue receiver away from C4-C5/R7-R9. This leaves the U mouth clear.
- From about 1:17 to 0:57, use the left yellow/blue feed on the green, red and blue bars around C2-C5/R3-R8. Let each cleared receiver lower the U counter; it reaches 24 near 1:07 and 20 near 0:57.
- Keep the large U footprint at C3-C6/R7-R11 unobstructed. Stage the long green bar above its left shoulder and the white vertical at C7-R5 rather than across C4-R7.
- Around 0:47, move the remaining white and blue receivers into the left and right side feed cells. The U is still 18, so reserve the central row for pieces that can clear immediately.
- As the counter reaches 14 around 0:27, bring the pink vertical/L into C5-C6/R8-R10 under the right purple feed. The receiver begins to fill only after the side pipe changes; do not move it away while the percentage is rising.
- At about 0:17, finish the pink receiver and then clear the remaining white/green pieces from the right stack. The U counter is around 10; use the short pieces before the long green bars.
- When the counter reaches 4 near 0:07, feed the top purple, red and green goals in their visible row-one footprints: purple C1-C3, red C4-C6, green C7-C8. Wait for each top receiver to reach 100% and disappear.
- Around 0:05, let the time-bonus receiver finish. The visible +5 popup raises the timer to about 0:15; do not restart the board or treat the jump as a new level.
- Use the bonus seconds to clear the final green and red/purple pieces around the U. The board reaches the clear animation at about 0:14 with the U and lower side pipe empty.
Colors in this level:
Yellow, Green, White, Red, Purple, Blue, Pink, Brown
Common Mistakes to Avoid
- Dragging the long pink or green receiver across the U mouth while the shutter and counter are still active.
- Treating the row-one 5 badges as the central U counter.
- Missing the +5 time bonus and leaving the final U or top goal partially filled.
Quick Tips for Sand Blocks Level 426 (quick clues)
- Use short yellow, green and white pieces first while the lower shutter is closed.
- Keep the blue U mouth at C4-C5/R7-R8 clear throughout the counter phase.
- Save the long pink and green footprints for the side pipes that match their colours.
- The +5 popup is real time bonus; spend those seconds on the final U and top-goal clears.
Board notes 5 details
- Layout
- Eight columns by eighteen rows. Purple, red and green top goals occupy C1-C3, C4-C6 and C7-C8/R1, each with a visible 5 badge. The opening pieces include yellow vertical/L footprints at C1-C2/R2-R5, green bars around C2-C5/R2-R5, red and purple bars on the left, blue and pink verticals in the right half, and white verticals at C7-C8/R4-R7. The large blue U counter spans about C3-C6/R7-R11 and shows 30. A yellow shutter marked 4 covers C1-C8/R13-R17. Left feed colours begin yellow/brown and the lower-right pipe carries purple.
- Goal
- Clear compact upper receivers to spend the yellow shutter and reduce the U counter without blocking its C4-C5 mouth. After the shutter opens around 1:18, use the full lower grid to route white, blue, pink and green receivers, then finish the three top goals and the last U clears after the +5 time bonus.
- Opening
- At 1:25 the U reads 30 and the lower shutter reads 4. The first yellow/green/white clears take the U through 29, 28 and 27. When the shutter opens, pull the right white vertical and short blue receiver away from C4-C5/R7-R9 before moving the long pink L.
- Danger Zone
- The U footprint at C3-C6/R7-R11 is the central choke point. Do not park a long green bar or pink vertical across C4-C5/R6-R8. The lower-right purple feed at C6-C8/R13-R15 must also stay open for the late pink and green stack.
- Mechanics
- A yellow clear-count shutter opens the lower board. The central blue U exposes a live countdown from 30 into the single digits. Three top goal receivers retain their own visible 5 badges and are handled late. A time-bonus receiver produces a visible +5 popup around 0:05 and moves the timer back to about 0:15.
Frequently Asked Questions
What does the central 30 count in Level 426 represent?
It is a live central clear counter that falls as receivers clear; it is not the timer and not a move limit.
When can the lower board be used?
The yellow shutter marked 4 opens around 1:18 after the compact upper clears reduce the shared opening count.
Why does the timer jump near the end?
A receiver completes a real +5-second time bonus around 0:05, moving the timer back to about 0:15 for the final clear.