Colony Flow! level guide
Colony Flow! Level 26 Walkthrough
Colony Flow Level 26 is a tall honey pot board where a brown pot body, an orange rim, a yellow-orange flower on top, a green grass rug around the base, a black pot outline, a small white highlight on the grass, and gray pot shadow cells all share the same single ant hole, and a 5-cell top row pre-holds green 7, red 6, orange 14, gray 25, and black 23 above a 4x4x3 source grid.
Board Notes
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art honey pot scene: a fat brown pot body with a darker brown rim and a small black handle outline, a yellow-orange flower with a black center sitting on the lip of the pot, and a green grass rug with white highlight cells wrapping the base of the pot on both sides. Below the dirt strip the working area is a four-row stack grid with a 5-cell top row plus three source rows of 4 cells, 4 cells, and 3 cells. The 5-cell top row opens as green 7, red 6, orange 14, gray 25, black 23. The second row reads yellow 17, orange 25, white 34, yellow 30. The third row reads orange 25, gray 28, green 40, green 40. The fourth row reads red 20, green 40, green 30.
- Goal
- Green cubes from the green 7 in the 5-cell top row plus the green 40, green 40, and green 30 in the third and fourth rows must fill the grass rug around the base of the pot. Red cubes from the red 6 in the 5-cell top row plus the red 20 in the fourth row must fill the brown pot body. Orange cubes from the orange 14 in the 5-cell top row plus the orange 25 stacks in the second and third rows must fill the pot rim, the spout, and the outer petals of the flower on top. Yellow cubes from the yellow 17 and yellow 30 in the second row plus the small yellow refill that rises from the lower rows must fill the inner petals of the flower and the honey highlight on the rim. Black cubes from the black 23 in the 5-cell top row must trace the pot outline and the bee-like silhouette inside the flower. White cubes from the white 34 in the second row plus the small white refill that rises from the lower rows must fill the small white highlight cells on the grass. Gray cubes from the gray 25 in the 5-cell top row plus the gray 25 and gray 28 in the third row must close the pot shadow cells.
- Opening
- The video opens on the green 7 stack at the far left of the 5-cell top row. Green 7 is the smallest green stack and it sits in the active queue, so opening with it dispatches a green ant up the dirt path and the grass cells closest to the ant hole start closing in the first beat. The second confirmed tap is the orange 14 stack in the 5-cell top row, third cell, which sends orange ants up the same dirt path and starts closing the pot rim and the outer petals of the flower on top. The third confirmed tap is the red 6 stack in the 5-cell top row, second cell, which begins filling the brown pot body. The bigger green 40, green 40, and green 30 stacks in the third and fourth rows are held for the mid-game so the small grass cells near the ant hole can absorb the early green ant waves first. The yellow 17, yellow 30, and white 34 in the second row are also held until the flower petals and grass highlights are reachable.
- Danger Zone
- This board usually breaks at the black 23 stack at the far right of the 5-cell top row. The honey pot outline is the last cell family to fill correctly, and tapping the black 23 too early sends black ants up the same dirt path before the pot body, rim, and grass cells are open to receive them; the black ants then stall on the still-empty pot cells and block the gray 25 and gray 28 refill from reaching the pot shadow. A close second trap is firing both green 40 stacks from the third row at the same time, because the green 40 plus green 40 wave floods the dirt path with grass cubes before the small green 7 has finished closing the grass cells nearest the ant hole, and the green refill piles up at the hole. Tapping the yellow 17 from the second row before the orange 14 wave has cleared the pot rim strands yellow ants on the still-empty rim cells and blocks the orange refill waiting in the second row. Letting the 5-cell top row refill to all five active stacks with no open slot also stalls the queue, because the player needs at least one free slot to queue the next required color.
- Mechanics
- Level 26 is a multi-stack color-routing board combined with a pixel-art completion goal and a single ant hole. The honey pot pixel art has seven color families (green grass, red/brown pot body, orange rim and flower petals, yellow inner flower and honey highlight, black pot outline, white grass highlight, gray pot shadow) and the player has to keep all of those routes staged at once. The 5-cell top row is the active queue that pre-holds the green 7, red 6, orange 14, gray 25, and black 23 from the start, and the three source rows underneath it act as the supply that refills the active row as stacks are sent, so the last small white refill, the late yellow refill, and the black 23 outline still need a clean delivery after the bottom of the grid looks clear. Compared to Level 25's wide four-row ladybug board, the honey pot is taller and narrower, with a much larger green grass region and a black outline that has to be the very last color sent.
Quick Tips for Colony Flow! Level 26 (spoiler-free)
- Tap the green 7, orange 14, and red 6 from the 5-cell top row in that order so the grass cells, the pot rim, and the pot body close together before any large refill is allowed onto the dirt path.
- Hold the black 23 in the 5-cell top row for the final cleanup beat. Black ants use the same dirt path as the grass, rim, and pot body ants, and a premature black click strands black ants on the still-empty pot cells and blocks the gray 25 and gray 28 refill behind them.
- Save the yellow 17, yellow 30, white 34, gray 25, and gray 28 for the mid-to-late game. They are the inner flower, grass highlight, and pot shadow colors, and the win cue is the full honey pot image, not an empty play area.
How to Solve Colony Flow! Level 26 — Full Solution
- Tap the green 7 stack at the far left of the 5-cell top row. Green ants walk the dirt path up to the grass cells closest to the ant hole, and the grass cells start closing in the first beat. Wait for the first green ants to clear the bottom edge of the art before tapping the next stack.
- Tap the orange 14 stack in the 5-cell top row, third cell. Orange ants walk the same dirt path and start closing the pot rim and the outer petals of the flower on top. Green and orange share the path, so leave one beat between them so the grass cells are mostly closed before the rim cells start filling.
- Tap the red 6 stack in the 5-cell top row, second cell. Red ants walk the dirt path and start filling the brown pot body. Red shares the path with green and orange, so leave one beat between the red wave and the next orange refill that rises from the second row.
- Wait for the green, orange, and red ant waves to clear the dirt path between the ant hole and the bottom edge of the honey pot. Do not tap the green 40 stacks in the third row yet, and do not let the yellow 17 from the second row rise into the active queue during this beat.
- Tap the green 40 stack in the third row, third cell, then the green 40 stack in the third row, fourth cell, then the green 30 stack in the fourth row, third cell. Green ants walk the dirt path and close the rest of the grass rug around the base of the pot. Hold the gray 25 and gray 28 in the second and third rows for one beat so the green waves can clear the perimeter of the grass before any shadow color is sent.
- Tap the yellow 17 stack in the second row, first cell, then the yellow 30 stack in the second row, fourth cell. Yellow ants walk the dirt path and start lighting up the inner petals of the flower and the small honey highlight on the rim. Tapping yellow before the orange 14 wave has cleared the pot rim strands yellow ants on the still-empty rim cells.
- Tap the white 34 stack in the second row, third cell, plus the small white refill that rises from the lower rows. White ants walk the dirt path and close the small white highlight cells on the grass around the pot. White shares the path with every other color, so save it for the late game when most of the silhouette is already colored.
- Finish by tapping the orange 25 in the second row, second cell, the gray 25 in the third row, first cell, the gray 28 in the third row, second cell, the red 20 in the fourth row, first cell, and the black 23 in the 5-cell top row, far right. The orange 25 closes the last pot rim cells, the gray stacks close the pot shadow, the red 20 closes the last pot body cells, and the black 23 traces the pot outline and the bee-like silhouette inside the flower. The honey pot silhouette is complete once the last matching cube lands and the level banner appears.
Colors in this level:
Green, Red, Orange, Yellow, Black, White, Gray
Common Mistakes to Avoid
- Firing the black 23 stack in the 5-cell top row before the green 7, orange 14, and red 6 waves have cleared the perimeter of the pot, which strands black ants on the still-empty pot cells and blocks the gray 25 and gray 28 refill waiting in the third row.
- Tapping the yellow 17 stack in the second row before the orange 14 wave has cleared the pot rim, which sends yellow ants across still-empty rim cells and stalls them on the perimeter while the orange refill waits behind them.
- Letting the 5-cell top row refill to all five active stacks with no open slot, which leaves no room to queue the next required color and stalls the route until one of the active batches finishes its loop.
Frequently Asked Questions
What is the safest first move in Colony Flow Level 26?
The safest opener is the green 7 stack at the far left of the 5-cell top row, then the orange 14 next to it, and then the red 6 in the same row. This closes the grass cells nearest the ant hole, the pot rim, and the brown pot body together before any large refill is allowed onto the dirt path. Tap the black 23 only after the green, orange, and red waves have cleared the perimeter of the pot.
Why does the black 23 stack jam the route in Colony Flow Level 26?
The black 23 stack in the 5-cell top row uses the same dirt path as the green 7, the orange 14, and the red 6, and the black pot outline cells only sit in cells that are still open while the pot body, rim, and grass are closing. If black ants are sent before the green, orange, and red waves have cleared the perimeter, they stall on the still-empty pot cells, the gray 25 and gray 28 refill waiting in the third row cannot reach the pot shadow, and the honey pot silhouette stays half-finished even after the bottom of the grid looks clear. Tap black 23 only after the green 40 plus green 40 plus green 30 waves have closed the rest of the grass rug.