Magic Sort level guide

Magic Sort Level 214 Walkthrough

expert Target: 52 moves 10 colors

Magic Sort Level 214 is a three-tier, fifteen-bottle cork-and-magic release board with one corked green-purple-cyan-yellow mixer at top-col 3 and four cream/white tall magic bottles (middle 1, middle 5, bottom 1, bottom 5) that all carry the same small green pre-fill. Pop the cork with the top-col 4 green to release the green onto the hidden slot, then route every pre-filled green from the four magic bottles onto a single green lane, collapse the three 2-color mixers (blue+orange, brown+blue, blue+pink) into full bottles, and finish through the four emptied magic bottles.

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How to Solve Magic Sort Level 214 — Full Solution

  1. Pour the top-col 5 orange into the middle-col 4 blue-on-orange mixer to collapse it to a full orange bottle, freeing the top-col 5 slot as a working buffer.
  2. Pour the top-col 4 green onto the top-col 3 cork — the cork pops, the released green joins the bottle on top, and top-col 3 becomes a green-purple-cyan-yellow 4-color mixer with green exposed.
  3. Pour the top-col 1 yellow onto the top-col 5 (now-empty) slot to bank a clean yellow lane underneath the corked mixer.
  4. Pour the top-col 2 orange onto the middle-col 4 (now all orange) to grow that orange lane to a full orange bottle, leaving the top-col 2 slot empty.
  5. Peel the green off the top-col 3 corked mixer and pour it onto the top-col 4 (now empty) slot to start a clean green lane, then peel the now-exposed purple and pour it onto the top-col 2 (now-empty) slot to start a clean purple lane.
  6. Peel the cyan off the top-col 3 corked mixer and pour it onto the bottom-col 4 empty to bank a cyan buffer, then pour the remaining yellow from the top-col 3 cork onto the top-col 5 yellow lane to grow that lane to a full yellow bottle and clear the cork slot entirely. Route the bottom-col 4 cyan onto the freed top-col 3 slot to start a clean cyan lane in the top row.
  7. Drain the pre-filled greens from middle-col 1, middle-col 5, bottom-col 1 and bottom- col 5 onto the top-col 4 green lane in a row, collapsing all four magic pre-fills into the single green lane and freeing the four magic bottles as a working buffer pool.
  8. Use the four emptied magic bottles plus the bottom-col 4 empty to bank the remaining blue, brown and pink lanes by draining the bottom-col 2 brown-on-blue and bottom-col 3 blue-on-pink mixers top-first, then top off red, purple, orange, yellow, green, blue, brown, pink and cyan so all eleven filled bottles end on a single color (with the bottom-col 4 empty left as the final spare buffer).

Colors in this level:

Yellow, Orange, Purple, Cyan, Green, Red, Blue, Brown, Pink, Gray

Common Mistakes to Avoid

  • Pouring any color other than green onto the top-col 3 cork, which locks the cork and strands the purple-cyan-yellow tail on top of the rest of the board.
  • Pouring a non-green color into one of the four pre-filled green magic bottles, which locks that magic slot into a mixed bottle and strands the pre-filled green where it sits.
  • Draining the bottom-col 2 brown-on-blue and bottom-col 3 blue-on-pink mixers before the top-col 3 cork is popped and sorted, which strands the blue and brown segments under the still-pending cork colors.
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Quick Tips for Magic Sort Level 214 (spoiler-free)

  • Pour the top-col 4 green onto the top-col 3 cork as your second move so the released green joins the cork slot on top and the purple-cyan-yellow tail becomes sortable.
  • Collapse all four pre-filled green magic bottles (middle 1, middle 5, bottom 1, bottom 5) onto the top-col 4 green lane in a row — never let a non-green color touch a magic bottle or it locks into a mixed slot and strands the pre-filled green.
  • Save the bottom-col 4 empty as your only true working buffer through the first half of the run, then use the four emptied magic bottles plus that same empty as a buffer pool to bank the blue, brown and pink lanes.
Board notes 5 details
Layout
A three-tier board of fifteen bottles (5-5-5) with no wraps, boxes, frozen tiles or tunnels. The top row is five bottles — full yellow at col 1, full orange at col 2, a corked green-purple-cyan-yellow mixer at col 3 (purple on top, cyan in the middle, yellow at the bottom, with the cork covering a fourth hidden green segment on top), full green at col 4, and full orange at col 5. The middle row is five bottles — two cream/white tall magic bottles at cols 1 and 5 (each with a small green pre-fill icon), full purple at col 2, full red at col 3, and a 2-color blue-on-orange mixer (2 blue on top, 2 orange at the bottom) at col 4. The bottom row is five bottles — two cream/white tall magic bottles at cols 1 and 5 (each with the same small green pre-fill icon), a brown-on-blue 2-color mixer (2 brown on top, 2 blue at the bottom) at col 2, a blue-on-pink 2-color mixer (2 blue on top, 2 pink at the bottom) at col 3, and a single empty bottle at col 4. The board starts with five single-color bottles, one corked 4-color mixer, three 2-color mixers, four magic bottles sharing a green pre-fill, and only one true empty buffer.
Goal
Pop the cork at top-col 3 with the top-col 4 green so the released green joins the bottle on top and the cork slot becomes a normal 4-color mixer (green on top, then purple, cyan, yellow). Drain the cork slot through the top row to bank green, purple, cyan and yellow lanes, then collapse the three 2-color mixers (blue+orange in middle-col 4, brown+blue in bottom-col 2, blue+pink in bottom-col 3) and route the pre-filled greens from the four magic bottles onto a single green lane without ever pouring a non-green color into a magic slot.
Opening
Pour the top-col 5 orange into the middle-col 4 blue-on-orange mixer to collapse it to a full orange bottle and free the top-col 5 slot as a working buffer. Pour the top-col 4 green onto the top-col 3 cork — the cork pops, the released green joins the bottle on top, and top-col 3 becomes a green-purple-cyan-yellow 4-color mixer with green exposed. Pour the top-col 1 yellow onto the top-col 5 (now-empty) slot to bank a clean yellow lane underneath the corked mixer. Pour the top-col 2 orange onto the middle-col 4 (now all orange) to grow that orange lane to a full orange bottle, leaving the top-col 2 slot empty. Peel the green off the top-col 3 corked mixer and pour it onto the top-col 4 (now empty) slot to start a clean green lane.
Danger Zone
All four cream/white magic bottles (middle-col 1, middle-col 5, bottom-col 1, bottom-col 5) carry the same green pre-fill — pouring any non-green color into one of them locks that magic slot into a mixed bottle and strands the pre-filled green where it sits, so the only legal first pour into a magic bottle is the pre-filled green itself. The bottom-col 4 empty is the only real empty buffer on the board for the first ten or so moves, so pouring a wrong color into it (like a stray blue or brown segment) burns the last working slot. The top-col 3 cork only opens on green — pouring yellow, orange, purple or any other color onto the cork locks the trigger and you can never pop the cork again, which strands the purple-cyan-yellow tail of the corked mixer on top of the rest of the board.
Mechanics
A cork plus four same-color pre-filled magic bottles on an otherwise sparse three-tier frame. The cork is the obvious gimmick, but the real test is that all four magic bottles share the same green pre-fill — the puzzle is forcing you to drain every pre-filled green onto a single green lane in a strict order, then use the freed magic slots as a working buffer pool. The board starts with five single-color bottles plus a corked 4-color mixer, so the entire run is open the cork, collapse the three 2-color mixers, and walk the four green pre-fills into one green lane without ever locking a magic bottle.

Frequently Asked Questions

  • How do you pop the corked mixer at top-col 3 in Magic Sort Level 214?

    Tap the cork at top-col 3, then pour the green from the top-col 4 green bottle onto the cork. The cork pops, the released green joins the bottle on top, and the cork slot becomes a normal 4-color mixer (green on top, then purple, cyan, yellow). Green is the only trigger color — pouring yellow, orange, purple or any other color onto the cork locks the trigger and you can never pop the cork again.

  • Why must all four pre-filled green magic bottles drain onto one green lane in Level 214?

    Each magic bottle is locked the moment a second color lands in it, so the four pre- filled green magic bottles (middle 1, middle 5, bottom 1, bottom 5) have to be drained onto the top-col 4 green lane in a row. Any non-green pour into one of them locks the magic slot and strands the pre-filled green, which costs the board one of its four overflow slots and usually forces a re-route through a mixed sort bottle.

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